City: Nar Vli̽ Gri

Nar Vli̽ Gri

Nar Vli̽ Gri
Example Wood Elf architecture.
StateIrus
ProvenceOlaöt Diocese
Sub ProvenceFö Weëfoklek Parish
RegionQadê-yiqë Cîjê Meadows
Founded931
Community LeaderLord Durnanu
Area39 km2 (15 mi2)
Average Yearly Temp22°C (71°F)
Average Elevation4466 m (14652 ft)
Average Yearly Precipitation144 cm/y (56 in/y)
Population9404
Population Density241 people per km2 (626 people per mi2)
Town AuraMysticism
Naming
Native nameNar Vli̽ Gri
Pronunciation/nar/ /vli̽/
Direct Translation[bankrupt; broke] [politics]
Translation[Not Yet Translated]

Nar Vli̽ Gri (/nar/ /vli̽/ [bankrupt; broke] [politics]) is a temperate City located in Fö Weëfoklek Parish, Olaöt Diocese, within the Irus.

The name Nar Vli̽ Gri is derived from the Sylvin language, as Nar Vli̽ Gri was founded by Ůhntsi, who was culturaly Wood Elf.

Climate

Nar Vli̽ Gri has a yearly average temperature of 22°C (71°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 17°C (62°F). Nar Vli̽ Gri receives an average of 144 cm/y (56 in/y) of precipitation, most of which comes in the form of rain during the spring. Nar Vli̽ Gri covers an area of nearly 39 km2 (15 mi2), and an average elevation of 4466 m (14652 ft) above sea level.

Overview

Nar Vli̽ Gri was founded durring the early 10th century, by Ůhntsi. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Ůhntsi.

Nar Vli̽ Gri was built using the conventions of Wood Elf durring the early 10th century. Naturaly, all settlmentss have their own look to them, and Nar Vli̽ Gri is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Nar Vli̽ Gri is is constructed arround a series of narrow cobblestone mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The city is protected by a humble stone fence which is tall enough to provide adiquite cover for defenders to fire from, but no more than that. The city's peasent-grade are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Before you’ve even set foot into the heart of Nar Vli̽ Gri, you can smell it. The incense. It hangs about the town like a cloud. Monks, priests, and clerics are everywhere, all dedicated to the same divine, all performing the same rituals to bless and anoint buildings, streets, people, animals, you name it they are or have blessed it. The same holy symbol is everywhere too. Its on buildings, on people, and even branded into livestock. This certainly loves its divine. Asside form the revrent worship, you can see the citizens are preparing for something, and that something isn’t good. Weapons are worn openly. Defensive structures have been recently constructed to guard less used areas of the city. Merchants seem very eager to sell their wares at discount prices. Something is coming.

Civic Infrastructure

Nar Vli̽ Gri possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Nar Vli̽ Gri has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Nar Vli̽ Gri has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nar Vli̽ Gri. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nar Vli̽ Gri's parks.

Nar Vli̽ Gri has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nar Vli̽ Gri.

Nar Vli̽ Gri has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Nar Vli̽ Gri has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nar Vli̽ Gri has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Nar Vli̽ Gri has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Nar Vli̽ Gri has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nar Vli̽ Gri has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nar Vli̽ Gri has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nar Vli̽ Gri's public wards, blessings, and other arcane systems.

Nar Vli̽ Gri has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

Nar Vli̽ Gri possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Nar Vli̽ Gri's grid is powered by a god's will and kindness.

Nar Vli̽ Gri's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Nar Vli̽ Gri has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Nar Vli̽ Gri has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nar Vli̽ Gri's natural decorations nor waterways.

Nar Vli̽ Gri has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Nar Vli̽ Gri has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nar Vli̽ Gri has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Nar Vli̽ Gri's garrison was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Nar Vli̽ Gri every night at precisely midnight every structure in town is engulfed by sailors fire until the end of the witching hour.

The Xtabay near Nar Vli̽ Gri are known to be more aggressive than normal.

Nar Vli̽ Gri's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves embarking on a group pilgrimage to channel Truename Magic energies of tier 1 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 16
  • Farmers: 26
  • Farm Laborer: 52
  • Hunters: 31
  • Milk Maids: 24
  • Ranchers: 11
  • Ranch Hands: 26
  • Shepherds: 24
    • Farmland: 38086 m2
    • Cattle and Similar Creatures: 2351
    • Poultry: 28212
    • Swine: 1880
    • Sheep: 94
    • Goats: 18
    • Horses, Mounts, and Beasts of Burden: 940

Craftsmen

  • Arms and Toolmakers: 18
  • Blacksmiths: 22
  • Bookbinders: 11
  • Buckle-makers: 13
  • Cabinetmakers: 22
  • Candlemakers: 33
  • Carpenters: 30
  • Clothmakers: 27
  • Coach and Harness Makers: 9
  • Coopers: 25
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 9
  • Cutlers: 7
  • Fabricworkers: 22
  • Farrier: 53
  • Furriers: 6
  • Glassworkers: 29
  • Gunsmiths: 19
  • Harness-Makers: 8
  • Hatters: 17
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 24
  • Locksmiths: 9
  • Matchstick makers: 14
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 13
  • Plasterers: 13
  • Pursemakers: 15
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 16
  • Scabbardmakers: 20
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 8
  • Soap and Tallow Workers: 32
  • Tailors: 56
  • Tanners: 12
  • Upholsterers: 14
  • Watchmakers: 12
  • Weavers: 28
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 12
  • Booksellers: 14
  • Butchers: 24
  • Chandlers: 23
  • Chicken Butchers: 24
  • Entrepreneurs: 9
  • Fine Clothiers: 25
  • Fishmongers: 21
  • Florists: 5
  • Potion Sellers: 16
  • Resellers: 42
  • Spice Merchants: 13
  • Wine-sellers: 19
  • Wheelwright: 15
  • Woodsellers: 9

Service workers

  • Bakers: 52
  • Barbers: 50
  • Coachmen: 13
  • Cooks: 34
  • Doctors: 20
  • Gamekeepers: 14
  • Grooms: 8
  • Hairdressers: 30
  • Healers: 28
  • Housekeepers: 27
  • Housemaids: 55
  • House Stewards: 28
  • Inns: 9
  • Laundry maids: 18
  • Maidservants: 39
  • Nursery Maids: 18
  • Pastrycooks: 29
  • Restaurateur: 42
  • Tavern Keepers: 42

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 18
  • In-Town Couriers: 20
  • Long Haul Couriers: 20
  • Dockyard Workers: 18
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 26
  • Millers: 24
  • Miners: 19
  • Oilmen and Polishers: 14
  • Postmen: 23
  • Pure Finder: 12
  • Skinners: 29
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 32
  • Watercarriers: 18
  • Watermen, Bargemen, etc.: 29

Skilled Laborers

  • Accountants: 11
  • Alchemist: 14
  • Clerk: 20
  • Dentists: 9
  • Educators: 29
  • Engineers: 14
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 9
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 13
  • Civil Clerks: 20
  • Civic Iudex: 10
  • Consultants: 6
  • Exorcist: 21
  • Fixers: 11
  • Kami Clerk: 17
  • Landlords: 17
  • Lawyers: 11
  • Legend Keepers: 15
  • Militia Officers: 104
  • Monks, Monastic: 26
  • Monks, Civic: 27
  • Historian, Oral: 20
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 20
  • Priests: 42
  • Rangers: 12
  • Rat Catchers: 14
  • Scholars: 14
  • Spiritualist: 17
  • Slayers: 5
  • Storytellers: 35
  • Military Officers: 33

Cottage Industries

  • Brewers: 26
  • Comfort Services: 36
  • Enchanters: 10
  • Herbalists: 11
  • Jaminators: 36
  • Needleworkers: 31
  • Potters: 16
  • Preserve Makers: 26
  • Quilters: 13
  • Seamsters: 52
  • Spinners: 24
  • Tinker: 10
  • Weaver: 24

Artists

  • Actors: 10
  • Architects: 3
  • Bards: 13
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 26
  • Painters, Art: 4
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 29
  • Writers: 30

Produce Industries

  • Butter Churners: 29
  • Canners: 31
  • Cheesmakers: 32
  • Ice Merchants: 4
  • Millers: 18
  • Picklers: 16
  • Smokers: 11
  • Stockmakers: 10
  • Tobacconists: 15
  • Tallowmakers: 20

3533 of Nar Vli̽ Gri's population work within a Foundational Occupation.

5495 of Nar Vli̽ Gri's population do not work in a formal occupation, but do contribute to the local economy. 376 (4%) are noncontributers.

Points of Interest

Due to a magical anomaly, Nar Vli̽ Gri is directly accessible from a nearby river, despite the lack of a physical connection between the town's pond and the river.

POI

History

Nar Vli̽ Gri is in secret rebellion against their ostensible liege, having cut deals with his enemies, plotted to betray him for their own gain, or bridled under his tyranny and sought a better lord. The community’s leadership is all in on this plot, and outside viceroys or representatives are being kept carefully ignorant of the reality. The common folk may be oblivious to the truth, though they’ll doubtless have felt the same motivations and promptings that convinced their leaders to turn traitor.

The the a suit of brigandine armor of Wild Magic, an a suit of brigandine armor imbued with notable amounts of Wild Magic energies was created near Ná́ Nē̌er Ni̋ēkēä by in time immemorial, reportedly some time during the early 2nd century.

History